I’ll ask right away: what do you imagine at the mention of the Assassin’s Creed series? Some of you will remember Ezio’s trilogy, someone will remember Edward with his ship, and someone will even remember the Cassandra and Aleksios, but I am sure that in 50-80% of cases, no one will remember about Altair. Of course, I’m not saying that he is forgotten, but at least he is rarely mentioned. And for what? First of all, as I think, because of his appearance in the game, which was accused of many things. And today, you will learn how the PC version of the game ruined one of the ideas of the authors, why the game is considered a "medium", as well as what potential it had. Will be Spoilers, Well, the rest I propose to put on the hood, climb to the view point and start.
We begin in 1191, during the Crusades. Altair, along with the Kadar, the brother of Malik, and Malik himself, al-Mualim sends on an important task. He sends his students to the Temple of Solomon, where the Templar camp is located. The elder orders the assassins to steal an important artifact from the fortress without raising anxiety. But already during the execution of the assignment, Altair violates the credo of the fraternity, killing the innocent, violating the alarm and putting his fraternity at risk. Altair did not succeed in picking up a certain apple and he went to Masiaf, defeat.
Al-Mualim is very upset that his best student he was counting on in this important mission, in his conviction, returns with only an apology. But then Malik appears, already without the left side of the hand, but with an artifact. Malik talks about Altair’s betrayal and that he disobeyed the given order. Kadar, was killed during the battle. After the trick with the defeat of the Templars, who surrounded the castle, Altair, despite the huge help provided recently, the elder executes the student, and in a crowded. Our assassin did not die, but somehow lost all his skills. Further, he will need to find 9 goals, which over and over, will make a drop of doubts about Altair’s beliefs. And this, damn it, is apphig the! Well, the last, ninth goal is the mentor himself-al-Mualim, who, by the way, is the name Rashid ad-Din Sinan. Well, Altair, kills him taking his apple and that, the plot ends.
Oh yes, for sure … modernity … Abstergo agents found our protagonist Desmond, tracing him through fingerprints that were needed for the rights to drive a motorcycle. On September 1, 2012, the Templars stole him and took him to their laboratory in Rome. There, its DNA is used in order to find out the location of the Eden apple, which gives control over the mind. In the end, Desmond, using the so -called eagle vision, finds the inscription written by a certain object 16, and with his blood. This is all. The plot itself is good, at least from the narrative part. It’s really interesting to solve the riddle and when all the threads lead to one, I don’t know how you, but I personally experienced both joy and sadness: the joy of the fact that I solved it, and the sadness from the fact that the plot ended. But the only problem is the characters in the present. Of all, I only remember Viddik.
Also, the gameplay part of the plot is a mission with the murder of goals and this is the standard “interrogate/overheard – find the goal – look for the path – kill – run away”, but in the animus menu, you can also find information about how, for example, it is convenient to get into the territory. This concept, by the way, was expanded in ACU .
The game is a ton mechanic: eagle vision, viewing points, parkour, battleship and so on.
The fighting in the game is deep, and most weapons are different. If you fight with a hidden blade, it will be effective, but the winding window will be very small. Also, opponents can experience discomfort during the murder of your comrades and at these moments, you can instantly kill them. Well, let’s not forget about the impetus of opponents, not only on the surface, but also on the stairs, for example with a hand or a foot. And yes, as you could guess, there is also a puppet system where you control each part of the hero’s body.
The described described helps with parking. And this very parkour is very slow, but with its leisurely, it is compensated by details. The hero really grabs his ledges. Well, the slow parkour itself serves as an instrument for the atmosphere. By the way about her.
The atmosphere in the sister sites casino game is gloomy, I say right away. Some cities do not differ from each other, but still, there is a feeling that they are big. Let me give you an example: you are standing on a medium-small obstacle band. In one case, you can run and act very quickly, and in the other case you run slowly and perform actions too. In the end, in the second case, it will seem to you that the strip is large. But with all this, we also need additional. Tasks! Well…
Additional. Tasks in the game were created in a special atmosphere: 2-3 days before the release, the son of one of the managers of Jubisoft, said that there was nothing to do in the game. Several developers accepted this review and almost all day, in a tense atmosphere, one of the developers even wrote that it seemed to him, the quote “That I never left that room”. Dude is literally an injury for life. I do not reduce their work at all, because they got ordinary tasks, albeit repetitive, but I understand that there were no conditions of others.
Before supplying the results, I would like to make out a few things, and if specifically, the potential of this game and feature, which to this day is present in the games of the series nominally. And yes, you guessed. This…
I will demonstrate on one example from the beginning:
Al-Mualim sends us to acra. To get there, you need to find a pillar with signs in different directions, and therefore different cities.
As soon as we get closer to the gates of Acra, which can be understood by changing the color scheme and not only. Not far from the gate, we will hear the cries for help that the monks will publish, namely for them, our hero can be disguised. Or, you can jump over the beams over the guards.
Entering the city, again without an interface, we see the conversation of two guards who say about the Assassins bureau and mention that on its roof, the emblem of the Assassins themselves. Amazed at the secrecy of our partners, we go to the viewing point nearby. It can be found out thanks to the eagles that winding over it and in its height. Also, I can not help but mention that the places where you can make a jump of faith are indicated by birds that fly away when you are approaching. We climb to the point, inspect and see the dilapidated tower and go there.
And already there, we find the bureau. This is only a small part of the game, almost the beginning. But the idea, although partially, was destroyed by additional. mission to PCs that cannot be successful without using the interface. I understand your indignation that such an interesting topic took so little, but there is another interesting topic ..
Design document, one of the most important, if not the most important element of game development. Guess what was the design document of the first assassin? Big. Diz-Ku himself had the whole ENT of the game and the universe in particular, the plot and the narrative. And this is not all, for Patrice Dezile wrote just a ton of ideas for this game. I will begin with the fact that already in the first part there was to be a cooperative.
Unfortunately the video is only in this capacity (
As evidence – this bug. Also, AC1 had to have many things, for example, hunting that appeared in AC3 and a bunch of things that appeared in other games of the series, and some have not yet appeared. The very idea of the first part, according to Patris, is how Assassin lives. The potential of this game is huge and this is not even a joke.
Well, it’s time to assess this game. Let me remind you, this is my assessment, and your assessment, you can write in the comments.
So we summed up. But, this assessment is needed only for arithmetic value. And if we talk about emotions, I personally liked the game very much, but it’s a shame for it. This game needs an update, and not only good graphics, but also normal cats, normal adds. Task and so on.
I did not understand the part about the "Bezinterfate Design". Where does the PC and its additional. missions, unless there were no these missions on the consoles? And about AC1 itself, it is cool, but looks like a techno. demo with a demonstration of the capabilities of the engine. Most likely the engine there was new, because at one time, especially parkour, they were amazing. And in general, the graphics for those years were wonderful. But the artificial delay in the game with these additional tasks has already been poorly done. The most interesting thing took place in the murders of the Templars, how to hide after the murder, how to approach the goal, how to kill her imperceptibly and other tasks that were interesting to solve. But before this interesting mission, each time you were thrown on the “necessarily necessary” tasks that are not only boring, but also repeated from the city to the city. As a result, we get, a short game for a couple of hours, which is stretched with unnecessary tasks of the same type. With an empty open world, which seemed to be created only to demonstrate the capabilities of the engine, see the crowd here, see you can climb into the buildings, look at the drawing range.
If you think, then AC1 is technology. All her ideas have already developed in the second part, which is still recognized by many as the best and most trunked.
A little offensive for the 1st assassin. The game is good, but really looks like technologists (and everyone knows that at first it was the next large -scale part of the prince of Persia?) – the developers were constantly drove up, as a result, a bunch of content was not included in the game, they added useless to anyone. missions. And they scolded control on a PC, and not in vain. Personally, it took place on the keyboard, I didn’t have a gamepad then, and oh – what pain it was (only with the passage of Resident Evil 4 at the time of exit and GTA Vice City without a gamepad). The 2nd part turned out to be cool, 3 and 4 in some moments of controversial, and then the development was carried out at all there.
Well, what else strains in the series is a perversion of historical facts for the sake of their “personal” vision of history. This is no better to rewrite history with the following generations.
UBASOFT is not the same. I think we will not see more normal princes of Persia, Assassins, Beond Good & Evil 2. From the innovative company, they turned into a gathering indulging in the rabble and producing guano. Sorry.